#1 Meta
FSS IS300Muzzle
Mugi Seungri-0P 609mmBarrel
FSS Fireline GripUnderbarrel
HVY-80 StockpadStock
6.8x43mm High VelocityAmmunition
Hyeon HyperburstAPEX
Call of Duty: Modern Warfare 4Launch 2026Last updated:

A versatile North Korean prototype rifle running 6.8mm with a hard-hitting burst mode that puts fast, decisive rounds on target.
#1 Meta











| Distance (m) | Damage |
|---|---|
| 0 – 21 | 31 |
| 22 – 42 | 24 |
| 43 – ∞ | 22 |

A slim dot optic that provides a clear sight picture.

A magnified, mid-range optic with an attached, angled dot sight for quick transitions in close-up fights.

A versatile optic designed for mid-range firefights.

A versatile optic designed for mid-range firefights.

An advanced thermal optic designed for locating targets in low-vis environments.

Hot swap at will between a magnifier and a close-range holographic optic.

A 7x scope designed for medium-distance target acquisition with assault rifles or other mid-range weapons.

4x scope with thermal capabilities

A snappy optic with an attached thermal display for improved target acquisition.


A 4.2x marksman rifle scope with a canted dot sight for added versatility in frontline ops.

A quick and agile holographic sight.

A holographic sight built for rapid target elimination.

A slim dot optic that provides a clear sight picture.

A slim dot optic that provides a clear sight picture.

A streamlined mini reflex optic with a low-profile frame and clear sight picture.

A snappy holographic optic for close targets.

A snappy dot optic designed for quick target takedowns.

A snappy optic for rapid, unpredictable engagements.

A snappy optic for rapid, unpredictable engagements.

Get on target quickly with this holographic optic.

A snappy optic for rapid, unpredictable engagements.

A tactical 7x scope with a built-in range finder. Precision tactics are paramount with this high-tech scope.

Crafted for better muzzle control, this tactical compensator reduces vertical recoil.

Exceptional sound reduction, but a noticeable impact in aiming speed.

This suppressor improves accuracy in addition to position concealment. Significant hit to aiming speed.

A heavy breach device that provides an improvement to melee damage and melee lunge range.

A lightweight suppressor that greatly reduces sound signature with a slight impact to damage range.

A ported compensator engineered to reduce horizontal muzzle recoil.

A balanced compensator designed to expel gasses, reducing vertical and horizontal recoil.

Minimal recoil control. This flash hider reduces muzzle flash and the audio signature from firing.

Agile and short, this tactical barrel was designed to improve mobility and aiming speed.

Long and stable, this barrel is built for operators who take their time and prefer recoil control over speed.

Built for fast movements and staying mobile, this light barrel improves mobility and handling.

Effective at reducing recoil, this heavy barrel is ideal for keeping more shots on target.

Low-profile angled grip that settles firing into a steadier track. Forward posture slows snap to sights.

A tactical vertical grip that improves control, mobility, and accuracy when firing from the hip. Slows aiming speed.



A powerful, Korean-engineered 40mm grenade launcher designed to be attached under the barrel.

Take command of close quarters with this 12-gauge, underbarrel shotgun.

A 40-round magazine for 6.8mm ammunition.

A 60-round drum magazine for 6.8mm ammunition.

A skeletonized and slimmed down pistol grip that offers greatly improved aiming speeds.

A traditional, tactical pistol grip for faster aiming speeds.

A heavy, woodgrain pistol grip that allows for better control when under fire, reducing flinch.

A lightweight stock pad for highspeed engagements. Improves mobility.

A thin and ergonomic stockpad that helps improve aiming speed.

A heavy rubber stockpad that offers superior sway control when the weapon is idle.

High-output 5mW laser that sharply boosts handling. Beam is visible to enemies while aiming.

Allows access to a Canted Firing Stance that considerably improves Handling and ADS Movement Speed. Beam clearly visible while Canted Laser is enabled. Blocks Bipods.

Allows access to a Canted Firing Stance that improves Aim Down Sight Speed and grants the ability to ADS while Sliding. Beam faintly visible when Canted aiming. Blocks Bipods.

Compact 1mW emitter that steadies hipfire shots. Beam not visible to enemies.

Low-power 1mW laser that improves ADS speed. Beam is not visible to enemies.

Powerful 5mW emitter that greatly steadies hipfire control. Beam clearly visible to enemies at the hip.

A high-intensity, weapon-mounted light that marks enemy combatants for a short while, making them visible to your team.






The Hyeon Hyperburst features an overclocked receiver that delivers a blinding-fast, three-round burst followed by slow, controlled, fully automatic fire. Deliver a burst of precision followed by sustained fire to finish off anything still standing.

Reach Weapon Level 9

Reach Weapon Level 16

Reach Weapon Level 25

Reach Weapon Level 31

Reach Weapon Level 39

Reach Weapon Level 48

Reach Weapon Level 54

Reach Weapon Level 61

Get 2 Kills without Reloading 10 times against Players

Get 20 Longshot Kills against Players

Get 100 Player Kills while using a silencer

Get 15 Player Kills in a single match
Requires: Complete the 3 Weapon Specific Camo Challenges

Get 50 Headshots against Players
Requires: Complete 2 Gold Camo Challenges using Assault Rifles

Get 25 Double Kills against Players
Requires: Complete 2 Platinum Camo Challenges

Harmonic Break + Complete 33 Harmonic Break Camo Challenges

Unlocked at Prestige 1

Unlocked at Prestige 1 - Level 68

Unlocked at Prestige 1 - Level 149

Unlocked at Prestige 1 - Level 249

Get 10 Kills in a match 250 times
Requires: Complete 33 Harmonic Break Camo Challenges

Get 3 Kills without taking Damage 300 times
Requires: Mercurial Drift

Get 5 Kills without dying 500 times
Requires: Polyatomic Reforged
Base weapon. Total TTK = Sprint to Fire Speed + ADS In Speed + Avg TTK + Missed Shots, the same as on the Meta page. Avg TTK is the expected time to kill with shots spread over the body (Body Mix by default, change it under Hits), averaged evenly over the distance range; a One Shot distance counts as 0 ms. Each attachment shows its own changes to the base weapon: green = better, red = worse.